Materials for
the people listening.
Everything press, content creators, and curators need to write about Static Field Interactive and our work. Anything missing? Ask.
- Studio
- Static Field Interactive
- Founded
- 2025
- Based In
- Independent - Remote
- Team Size
- Solo, occasional collaborators
- Current Title
- Anatomy of a Dream
- Genre
- Psychological / Atmospheric Horror
- Engine
- Unreal Engine 5
- Platforms
- Steam / Epic Games / Xbox / PlayStation
- Release
- TBA 2026 / 2027
- Press Contact
- Via Signal page →
Short (50 words)
Static Field Interactive is a solo indie studio crafting atmospheric, narrative-first horror. Our debut title, Anatomy of a Dream, is a cinematic psychological horror set in the Dreamscape, the ancient place every dream runs on - where familiar places are rebuilt, slightly wrong.
Long (150 words)
Static Field Interactive is an independent development studio founded in 2025, dedicated to atmospheric, narrative-driven games that prize restraint over spectacle. Our work draws from environmental storytelling, analog horror, and the quiet dread of liminal architecture. We build worlds you feel before you understand them, and remember long after the credits roll. Anatomy of a Dream, currently in development, is a first-person psychological horror set in the Dreamscape: an ancient substrate beneath every dream. A rare few can hear its hum. For them, an ordinary door at the edge of sleep can stop leading where it should. Inside, hallways, pools, hotels, and homes are rebuilt from memory - almost right - and the longer you stay, the more the mask slips. The signal is only getting louder.
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