Materials for
the people listening.
Everything press, content creators, and curators need to write about Static Field Interactive and our work. Anything missing? Ask.
- Studio
- Static Field Interactive
- Founded
- 2025
- Based In
- Independent - Remote
- Team Size
- Solo, occasional collaborators
- Current Title
- Anatomy of a Dream
- Genre
- Psychological / Atmospheric Horror
- Engine
- Unreal Engine 5
- Platforms
- Steam / Epic Games / Xbox / PlayStation
- Release
- TBA 2026 / 2027
- Press Contact
- Via Signal page →
Short (50 words)
Static Field Interactive is a solo indie studio crafting atmospheric, narrative-first horror. Our debut title, Anatomy of a Dream, is a cinematic psychological horror about the architecture of memory - and the rooms it refuses to let you leave.
Long (150 words)
Static Field Interactive is an independent development studio founded in 2025, dedicated to atmospheric, narrative-driven games that prize restraint over spectacle. Our work draws from environmental storytelling, analog horror, and the quiet dread of liminal architecture. We build worlds you feel before you understand them, and remember long after the credits roll. Anatomy of a Dream, currently in development, is a first-person psychological horror set in the Dreamscape: an ancient place that pulls people in and imperfectly builds worlds from their dreams. There's no hand-holding, just you, the architecture, and the slow, terrible suspicion that the place has been paying attention.
All press goes through the Signal page.
No public inbox. Form submissions reach the studio directly and we respond from there.




