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Anatomy of a Dream - patterned wallpaper glowing orange in the dark
In Development - Vertical Slice

Anatomy of a Dream

Anatomy of a Dream

Beneath every dream there is a hum. Most people never hear it. The signal is only getting louder.

Genre
Psychological Horror
Perspective
First-Person
Platform
Steam / Epic Games / Xbox / PlayStation
Engine
Unreal 5
Release
TBA 2026
⟶ Synopsis

A door that should lead somewhere ordinary. It doesn't.

Anatomy of a Dream is a cinematic psychological horror game set in the Dreamscape - the ancient place every dream quietly runs on. Everyone passes over it in sleep without noticing. A rare few can't stop hearing the hum underneath. At the edge of sleep, in a place worn thin by years of dreaming, an ordinary door stops leading where it should. Inside, hallways, pools, hotels, homes, and open hills are rebuilt from memory - almost right. The longer you stay, the more the mask slips. Someone was here before. What he left behind gets harder to read.

⟶ Teaser Trailer

The Signal Is Only Getting Louder

⟶ Design Pillars

Three rules
we don't break

00i / Pillar

Atmosphere over Action

No hand-holding. No HUD. Tension is built through space, light, and the things you don't see. The room is the antagonist.

0ii / Pillar

Memory as Geometry

Every space is copied from somewhere real - by something that doesn't quite understand what it's copying. Familiar first. Wrong the longer you look.

iii / Pillar

No Jump Scares

We don't startle you with cheap tricks. We let dread settle in slowly, the way a bad dream does. By the end, you won't remember when it started.

⟶ Roadmap
  1. Q2 2025Concept & prototypecomplete
  2. Q4 2025Vertical slice - three chambers playablecomplete
  3. Q2 2026Closed playtest - small cohortcurrent
  4. Q4 2026Steam page & announcement trailerplanned
  5. 2027Potential Releaseplanned
⟶ Follow Development

The signal is only getting louder.